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<H1>Sound Control Tutorial</H1>

<P>This tutorial covers how to set up sound control for chasers.</P>

<H2>The steps</H2>

<OL>

<LI>In <IMG SRC="qrc:/function.png" ALIGN="absmiddle">Function Manager, create
    <IMG SRC="qrc:/chaser.png" ALIGN="absmiddle"> <A NAME="Chaser" HREF="concept.html#Chaser">Chaser</A>,
    set steps to have infinite hold time</LI>

<LI>In the <IMG SRC="qrc:/virtualconsole.png" ALIGN="absmiddle">Virtual Console,
    create <IMG SRC="qrc:/cuelist.png" ALIGN="absmiddle"><A HREF="vccuelist.html">cue list</A>
    for that chaser</LI>

<LI>Add <IMG SRC="qrc:/audioinput.png" ALIGN="absmiddle"><A HREF="audiotriggers.html">audio triggers</A>
    widget</LI>

<LI>In the audio trigger properties: choose proper frequency band (or use volume band), set type to
    <IMG SRC="qrc:/virtualconsole.png" ALIGN="absmiddle">VC Widget and select your
    <IMG SRC="qrc:/cuelist.png" ALIGN="absmiddle">cue list. Audio trigger will press
    <IMG src="qrc:/forward.png" ALIGN="absmiddle">"next" button on the cuelist.</LI>

<LI>now adjust parameters:
    <UL>
    <LI>enable threshold - when the volume goes over enable threshold, the button will be pushed.</LI>
    <LI>disable threshold - when the button is pushed, it won't be pushed again before the volume goes
        below this level. This is so that the button is pushed only once per beat</LI>
    <LI>divisor - the button will be pushed every x-th beat - when you want to advance the chaser
        every other beat, put here 2, every 4-th beat - put 4, etc.</LI>
    </UL>
</LI>

<LI>close properties, start Operate mode, enable audiotriggers and that's it.</LI>

</OL>

<P>The whole process is described in this <A HREF="https://www.youtube.com/watch?v=ITnbZgXqfU0">video</A>.</P>

<P>Audio Trigger widget offers more ways of sound control. For details, see <A HREF="audiotriggers.html">the description</A>.</P>
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